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GMTK Game Jam 2019

I enter the GMTK Game Jam 2019 using Pico 8, and make a game in about seven hours.
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Component Based Game Engine From Scratch Part 2

This time I explain how to mimic Unity's GetComponent<> system using C++ templates.
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Easier Game Controller Input in SDL with SDL_GameController

SDL_GameController is a better way to manage game controllers, compared to raw SDL_Joystick code, however it's not well documented. Here is how I use it.
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Maths for Programmers 1 Rearranging Equations

Straight forward instructions on how to rearrange algebraic equations, all wrapped up in a nice free PDF to download. Don't fear maths or algebra again!
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Component Based Game Engine From Scratch Part 1

This is going to be the first part in a continuing series where I try to explain how and why I'm creating my own game engine using C++ and the SDL library.
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Creating a Modern Static Website Using Hugo

This post is sponsored by hand coded HTML and CSS. Hand coding your HTML is a quick and effective method of getting your presence online! The first 20 people to click the link below will get 100% off their own hand coded website! You will require your own hands and knowledge of HTML.
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Text printing using bitmap characters in C++ and SDL

How to print text from a sprite map, using old school programming techniques.
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0x03 Documenting things

I'm going to be making a lot of uninspiring clones of existing games so the process is really the thing I want to write about. My current plan is to pick interesting parts of the code and explain them by using diagrams, some pseudocode, annotated code listings or screenshots.
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0x02 - Why the name?

Someone else once told me that gamedev was like playing pinball - if you did well, your reward was to do it all again. And again. Make a thing, distribute the thing quickly so you can make the next thing. A bit like running on a treadmill, or working a production line.
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