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Newest Content

Shadertoy 3 Raymarching
Making 3D graphics, without any actual 3D modelling?!
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Shadertoy 2 Sinewaves
Using sine waves to make pretty images
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Shadertoy 1 - Mandelbrot
Let's learn how to make pretty images using our graphics card and GLSL!
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Reading Mice and Joysticks on the Spectrum Next using C
How to read the mouse and joystick on a Spectrum Next, using C. Also another settlement needs your assistance, general.
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Hardware Sprites on the ZX Spectrum Next in C
Drawing sprites on the Spectrum Next, using C. Or - how to learn the dark art of figuring out things you don’t understand.
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c++ (4) core-war (4) dev-blog (4) emulator (4) game-jam (4) homebrew (4) algorithm (3) c-programming (3) design (3) glsl (3) godot (3) maths (3) sdl (3) shadertoy (3) spectrum-next (3) game-design (2) game-engine (2) microcontroller (2) odroid-go (2) pico-8 (2) bitmap (1) css (1) equations (1) esp32 (1) font (1) gameboy-advance (1) gba (1) graphics-programming (1) hardware (1) html (1) p5js (1) parsing (1) pdf (1) ray-marching (1) sdl_gamecontroller (1) svg (1) text (1) uml (1) unity (1) xml (1)

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Newest Blog Posts

Reading Mice and Joysticks on the Spectrum Next using C
How to read the mouse and joystick on a Spectrum Next, using C. Also another settlement needs your assistance, general.
Read More…
Hardware Sprites on the ZX Spectrum Next in C
Drawing sprites on the Spectrum Next, using C. Or - how to learn the dark art of figuring out things you don’t understand.
Read More…
Writing C Code on a Spectrum Next
What better way to wait out the apocalypse than trying to learn a new system. Read how I dug out my ZX Spectrum Next and set about writing C code on it...
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Gameboy Advance Dev Workflow in 2020
How to write GameBoy Advance (GBA) homebrew using modern tools and systems in 2020. Compilers, editors, debugging and more!
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Game Jams

One Lone Coder Jam 2019
In this game jam I learn all about the importance of having a decent game idea before even starting to write any code
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Godot Wild Jam 12
Between the 9th and 16th August 2019 I took part in the Godot Wild Jam #12. Let’s go through what it was like, and the things I learned this time.
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GMTK Game Jam 2019
I enter the GMTK Game Jam 2019 using Pico 8, and make a game in about seven hours.
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Programming Puzzles

Shadertoy 3 Raymarching
Making 3D graphics, without any actual 3D modelling?!
Read More…
Shadertoy 2 Sinewaves
Using sine waves to make pretty images
Read More…
Shadertoy 1 - Mandelbrot
Let's learn how to make pretty images using our graphics card and GLSL!
Read More…
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